Episode 5

Session 2 begins during the 6th of August 578 and ends 12th August 578. The events unfold in the city of Starran and its surroundings, beginning in the arena. The episode features Chuck, Jass and Tarrin and the game system is Dungeon World.

Shrine of Repentance
At the Shrine of Repentance, the party meet Judge Judy inside the cafeteria of the Shrine. Jass investigates the kitchen for anything suspicious but finds nothing. The party continue up the stairs, until upon climbing to the highest floor, Tarrin and Chuck begin to feel the same apathy and contentedness afflicting the rest of the patients at the Shrine. The further they get, the less motivated they feel to act, until they find a skeleton in a glass case, at which point they lose all will to act further.

After exploring this section further, the party are stopped by a group of guards, Tarrin is apprehended and Jass steals the skeleton from the display case, storing it in her backpack. Jass runs past the guards and escapes the shrine, after a brief run-in with Ashley and Mary-Kate, the latter of which begins to show more severe symptoms upon Jass pulling the skull out of her backpack. As Jass runs away from the Shrine and towards the Blessed Lake, the powered who had spent time near the skeleton began to show the same illness as Joseph Joestar, beginning with those who had spent the least time near the skeleton.

As Jass gets further away, Tarrin and Chuck regain motivation and attempt to escape the Shrine, Tarrin using his weakened powers to cause distractions for the guards.

Jass stops half way to the Lake and attempts to smash up the skeleton before continuing to the lake.

Tarrin and Chuck go to Jenny's house in an attempt to find Jass.

Jenny's house
Chuck and Tarrin meet Jenny at her house, she is concerned for their wellbeing and tries to keep them inside. After some persuasion, she agrees to go with them to find Jass, and the three head off to the Blessed Lake to find her.

The Blessed Lake
Jass speaks with Sensei who does not know much about the skeleton. She then notices a cloaked figure, who she briefly speaks with. The woman suggests to bury the skeleton, and Jass decides to head to the Danger Zone, a place which should be far from civilisation. On the way to the Danger Zone, Jass runs into Tarrin, Chuck and Jenny, all of whom fall under the effects of the skeleton.

The Danger Zone
The group take the lowway to the danger zone. Jass notices a tripwire but fails to get the party safely past it. Having triggered the alarm, a voice tells them to leave, and the distant rumbling of a monster encourages Jass to leave the backpack with the skeleton inside at the Danger Zone and return to Starran.

Episode end
Over the next 6 days, the group recover, the symptoms worsening before they improve. By the end, the party, Jenny and Joseph have made a full recovery.